Rocket Mario 2

I’ve been holding onto this game for almost a year now. A few of us had talked about forming a dev group and upgrading to Game Maker Studio to make a handful of quick games. One idea that was thrown out was to sprite swap this game so that we could release it as it’s own original game. But then that didn’t happen. The dev group just never formed. So, now without any alterations in the past year I give you(not that anyone will play it), Rocket Mario 2:

Part II

The game is just like the first one but there is optional 2 player and a couple bosses. It’s as short as the first one but it’s also harder. I added infinite lives which makes things go much faster. You don’t have to master each level to beat this game. You just keep trying til it’s done. You can download it here or by clicking on the picture above. Some browsers complain about how the game hasn’t been downloaded much and that’s because well, no one plays my games, and it’s new.

If you beat it, don’t erase the rocketmario.sav so you can access the challenge levels. Just click on the star that appears on the title page and good luck; I still have trouble on the challenge levels. Why are they so hard?

(if anyone plays it please leave a comment with your opinion or thoughts so I can keep them in mind if I ever get bored and make a third Rocket Mario)

Designing My Game

Recently there was some discussion on game design at the Nintendo Enthusiast forums. It really got me thinking about how little I know about it. I looked back at my own game Rocket Mario (my Super Mario fan game). I started thinking about how it came about.

About a decade ago my brother decided to try out Game Maker. We were both aware of it but neither of us really wanted to get it. We both really enjoyed programming and didn’t think it would be right for us. I decided to try it out with him. The first thing I did was load some sprites. My brother had a Mario sprite on hand so that’s what I used. I was amused to find that Mario was animating at a super high speed.

That was the start of the concept. I wondered what would a game be like with Mario running super fast. I tried out the different options and got the concept down pretty quickly. The game came together soon afterward because large portions of the game were completely random. It took me only a single afternoon, from when I woke up around noon til after dark.

That was it. A sprite moving really fast inspired me to (mostly) randomly place enemies to dodge and I was done. I put a little bit more thought into Rocket Mario 2 but I still don’t know anything about designing a game. All I know is that by chance Rocket Mario ended up being pretty fun and I still use it as a time waster from time to time.